Relic Rules
Relics are extreme spirit-energy vessels created by the Spirit, Moro, in the shape of necklaces. When worn by a human other than the avatar, the wearer gains great augmentations of their natural power by the spirit energy temporarily bonding and strengthening the wearer’s spirit in various ways.
1. Relics can never be destroyed, but can be sealed away in strange locations ranging from a bunker to the bottom of the ocean.
2. One can only wear a single Relic at a time and can only switch them between topics.
3. If the wearer of a relic dies, the relic will be at the location of the wearer’s death.
4. Relics, like other items, can be sold, grabbed and removed, etc.
5. The list of Relics can be found here [Insert link to relics.]
6. If one has a Relic, they must be responsible and not purposely abuse its power without reason. However, as long as it follows their character, anything can be done.
7. Relics are counted as entirely separate from buffs and boosters on the body. Thus, they do not add to total buffs or boosts alike.