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Water Clones

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1 Water Clones on Sun May 22, 2016 10:26 pm


Name: Water Clones
Element: Water
Rank: A
Backstory: N/a


Activation Motion: Place your hand down on the surface to erect the clones.
Duration: 5
Cooldown: 3
Range: Clones are made 2 meters from you, but can travel 35 meters from you.
Forces: - Blunt Force, Damage Dependant on the Bender's Strength
Speed: - Player's Spending Speed
Health: - 15
Stat Boosts: - N/a
Stats Required: - 50 Bending Strength or 50 Bending Precision & 20 Bending Speed

What it does: The user can create a maximum of 2 clones that move at the user's wills.

For an extra 5 AP, the user can change the form of the clones. 

Forms include normal or default that does blunt force.
Then you have slice mode where a portion of the clone can become blade like usable for slicing. 
Then pierce mode where parts of the clone can become pointy and precise made for stabbing ex: the arm becoming a rapier of sorts or spike.

These can be done with other sub-elements such as Ice and Steam. 
Should the user know Steam, the clones cannot be harmed by normal pierce damage or slicing, they can however be blown apart by blast if the strength is there. Blunt force works as well but must be 20 over the resistance to take effect. 

Character Specific: - No
Wordcount to Learn: 3,000
Action Cost: [Special] 35 AP for activation, 15AP for upkeep of each clone. 

Bonus Requirements: -
Canon or Custom: Semi-Cannon

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2 Re: Water Clones on Sun May 22, 2016 10:44 pm



Battle used properly is expression of self.
And surely, my will to fight mirrors my motives.
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