Name: Water Strike
Element: Water
Rank: E
Backstory: -
Appearance:
The 1st strike, that is.
Activation Motion: A flowing gesture of the attack, typically with hands. In a way where it appears the gesture guides the attack.
Duration: 1 Post
Cooldown: - [Max use of 3 per post]
Range: 5 Meters
Forces: 20 Blunt Force
Speed: 15
Health: -
Stat Boosts: -
Stats Required: 10 Bending Speed, 10 Bending Fluidity
What it does: User does the activation and controls water in a rotating shot similar to that of the appearance. The impact point is seen as a sphere however does not appear as so. Just for technique rule purposes. The sphere or impact area/size of the water is .3 meters in diameter.
For every 5 above in both stats required, the diameter increases by .1 meters.
Should the user know ice, they can use ice in this similar way. However, it requires bending strength instead of fludiity.
Character Specific: -
Wordcount to Learn: 500
Action Cost: 10 AP
Bonus Requirements: -
Canon or Custom: Canon
Element: Water
Rank: E
Backstory: -
Appearance:
The 1st strike, that is.
Activation Motion: A flowing gesture of the attack, typically with hands. In a way where it appears the gesture guides the attack.
Duration: 1 Post
Cooldown: - [Max use of 3 per post]
Range: 5 Meters
Forces: 20 Blunt Force
Speed: 15
Health: -
Stat Boosts: -
Stats Required: 10 Bending Speed, 10 Bending Fluidity
What it does: User does the activation and controls water in a rotating shot similar to that of the appearance. The impact point is seen as a sphere however does not appear as so. Just for technique rule purposes. The sphere or impact area/size of the water is .3 meters in diameter.
For every 5 above in both stats required, the diameter increases by .1 meters.
Should the user know ice, they can use ice in this similar way. However, it requires bending strength instead of fludiity.
Character Specific: -
Wordcount to Learn: 500
Action Cost: 10 AP
Bonus Requirements: -
Canon or Custom: Canon