Name: Repel
Element: Air
Rank: C
Backstory: Airbenders were known for being one with the air and nature around them. When wishing to see it all at once from the highest point on Earth. The airbenders on the journey created a technique that even when high in altitude, allowed then to treat the air as a temporary solid. Saving them, should they have ever fallen.
Appearance: Something along the lines of this
Activation Motion: None
Duration: 1 Post
Cooldown: 2 Post
Range: Self
Forces: -
Speed: -
Health: -
Stat Boosts: -
Stats Required: 35 Bending Strength or 35 Bending Precision + 35 Bending Speed.
What it does: User is now capable of treating air like a solid for two actions within the post used. These actions are classified as a jump, pushing off with one's hands or feet. Or even running along the air.
Character Specific: -
Wordcount to Learn: 1,500
Action Cost: 20 AP
Bonus Requirements: -
Canon or Custom: Custom
Element: Air
Rank: C
Backstory: Airbenders were known for being one with the air and nature around them. When wishing to see it all at once from the highest point on Earth. The airbenders on the journey created a technique that even when high in altitude, allowed then to treat the air as a temporary solid. Saving them, should they have ever fallen.
Appearance: Something along the lines of this
Activation Motion: None
Duration: 1 Post
Cooldown: 2 Post
Range: Self
Forces: -
Speed: -
Health: -
Stat Boosts: -
Stats Required: 35 Bending Strength or 35 Bending Precision + 35 Bending Speed.
What it does: User is now capable of treating air like a solid for two actions within the post used. These actions are classified as a jump, pushing off with one's hands or feet. Or even running along the air.
Character Specific: -
Wordcount to Learn: 1,500
Action Cost: 20 AP
Bonus Requirements: -
Canon or Custom: Custom